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Tuesday, September 22 • 8:15am - 8:45am
SG14 meeting Wednesday:Towards better support in C++ for Games and Finance

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Two significant areas where C++ violates "don't pay for what you don't use" are RTTI and exception handling. So much so that some groups turn it off for performance reasons.

Two industries that do so but still use C++ heavily are Games and Financial/Trading. They are among the highest employer of C++ programmers. So have you wondered how C++ can be improved for low-latency applications like Games and Financial/Trading. The emphasis is performance in low-latency, soft-real-time, simulation, graphics, simulation applications.

ISO C++ decided to start a Study Group 14 to officially analyze proposals to improve C++ in these important domains and it will occur on Wednesday as an official C++ Standard meeting. If you are in these domains and are interested in analyzing proposals, or just want to see how a C++ Standard meeting is run, please come to this Open Content talk to find out more about Wednesday's SG14 meeting.

avatar for Nicolas Guillemot

Nicolas Guillemot

Graphics Software Engineer, Intel
I do C++, game programming, and graphics programming. Currently doing gaming graphics stuff at Intel. Was previously at Electronic Arts, and am studying at the University of Victoria.
avatar for Sean Middleditch

Sean Middleditch

Lead Software Engineer, Wargaming Seattle
I make games.
avatar for Michael Wong

Michael Wong

VP of R&D/Director, Codeplay Software/ISOCPP
Michael Wong is VP of R&D at Codeplay; a current Director and VP of ISOCPP.org, and a senior member of the C++ Standards Committee with 15 years of experience. He chairs the WG21 SG5 Transactional Memory and SG14 Games Development/Low Latency/Financials C++ groups and is the co-author of a number C++/OpenMP/Transactional Memory features including generalized attributes, user-defined literals, inheriting constructors, weakly ordered... Read More →

Tuesday September 22, 2015 8:15am - 8:45am
Six (406) Meydenbauer Center