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CppCon 2015 has ended
Monday, September 21 • 11:00am - 12:00pm
Implementation of a component-based entity system in modern C++14

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An alternative to deep inheritance trees for game and application architecture design is "composition". Separating data (in independent components) from logic (in independent systems) allows the code to be more reusable and more efficient, alongside additional benefits. Using modern C++11 and C++14 features, it is possible to design an efficient and user-friendly component-based entity system library, with intuitive syntax and convenient cost-free abstractions.

Speakers
avatar for Vittorio Romeo

Vittorio Romeo

Software Engineer, Bloomberg L.P.
Vittorio Romeo (B.Sc. Computer Science) has been a Software Engineer at Bloomberg for more than 3 years, working on mission-critical company C++ infrastructure and providing Modern C++ training to hundreds of fellow employees. | | He began programming around the age of 8 and quickly... Read More →


Monday September 21, 2015 11:00am - 12:00pm
Six (406) Meydenbauer Center

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