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Monday, September 21 • 11:00am - 12:00pm
Implementation of a component-based entity system in modern C++14

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An alternative to deep inheritance trees for game and application architecture design is "composition". Separating data (in independent components) from logic (in independent systems) allows the code to be more reusable and more efficient, alongside additional benefits. Using modern C++11 and C++14 features, it is possible to design an efficient and user-friendly component-based entity system library, with intuitive syntax and convenient cost-free abstractions.

Speakers
avatar for Vittorio Romeo

Vittorio Romeo

Software Engineer, Bloomberg LP
Vittorio Romeo is an Italian 21 year old Computer Science student at "Università degli Studi di Messina". He began programming at a very young age and is now a C++ enthusiast. While following the evolution of the C++ standard and embracing the newest features, he worked on several open-source projects, including modern general-purpose libraries and free cross-platform indie games. Vittorio is an active member of the C++ community: he... Read More →


Monday September 21, 2015 11:00am - 12:00pm
Six (406) Meydenbauer Center